Package com.valhalla.sdk.api.pathing
package com.valhalla.sdk.api.pathing
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ClassDescriptionAbstractPath<E>Mutable ordered path with reversible traversal direction.A normalized, immutable local collision grid independent of client-specific flag values.Ordered local path that selects the furthest loaded same-plane node near the player.The next condition encountered while following a global route through the loaded scene.Immutable result of analyzing the next locally executable portion of a route.Direction used when traversing an ordered path.Bounded local A* over a normalized collision map.A single-pass breadth-first map of every tile reachable from one local origin.Selects the furthest safe local step and identifies route transitions requiring a handler.