Package com.valhalla.sdk.api.pathing


package com.valhalla.sdk.api.pathing
  • Class
    Description
    Mutable ordered path with reversible traversal direction.
    A normalized, immutable local collision grid independent of client-specific flag values.
    LocalPath<T extends Locatable>
    Ordered local path that selects the furthest loaded same-plane node near the player.
    The next condition encountered while following a global route through the loaded scene.
    Immutable result of analyzing the next locally executable portion of a route.
    Direction used when traversing an ordered path.
    Bounded local A* over a normalized collision map.
    A single-pass breadth-first map of every tile reachable from one local origin.
    Selects the furthest safe local step and identifies route transitions requiring a handler.