All Classes and Interfaces
Class
Description
An immutable rectangular or polygonal world area on one plane.
Bank container queries and capability-gated actions.
Bank rearrangement and withdrawal modes.
Default amount buttons exposed by the bank interface.
Preferred bank scrolling input.
Immutable native bank-container and interface-state snapshot.
Main bank view and the nine optional user tabs.
Recognized in-world banking interaction categories.
A normalized, immutable local collision grid independent of client-specific flag values.
Compile-time API surface.
Scene-object operations currently supported by the native action hook.
Immutable ground-item stack snapshot.
Ground-item interactions backed by the captured scene-action function.
Inventory-container queries.
Immutable container-slot snapshot used by inventory and equipment adapters.
The next condition encountered while following a global route through the loaded scene.
Immutable result of analyzing the next locally executable portion of a route.
Immutable non-player-character snapshot.
Query helpers for immutable NPC snapshots.
Bounded local A* over a normalized collision map.
Permission names accepted by a schema-v1 Valhalla script manifest.
Immutable snapshot of one player from the current native world view.
Local-player access backed by the current native version adapter.
A single-pass breadth-first map of every tile reachable from one local origin.
Selects the furthest safe local step and identifies route transitions requiring a handler.
Immutable scene-object snapshot backed by the native action API.
Movement state helpers for the mapped local player.
Immutable widget snapshot; population is enabled only by a validated UI adapter.
Widget-tree queries over the latest immutable native snapshot.
Requests Valhalla's bounded in-game world-hopper flow.